

export enum PrefabPathEnum {
    Seat = "prefabs/Seat",
    Card = "prefabs/Card",
    Table = "prefabs/Table",

}

export enum TexturePathEnum {


}
export enum FsmParamTypeEnum {

}

export enum EventEnum {
    Discard = "Discard",
    TurnStart = "TurnStart",
    TurnEnd = "TurnEnd",
    Login = "Login",

}


export enum ParamsNameEnum {


}



export enum EntityStateEnum {



}